Monday, August 3, 2015

Let's All Get High on Culture!

 


There's almost no better feeling than working through your self-imposed pile of shame. Except maybe that pleasant feeling of shame-tinged surprise when a series you've been putting off forever exceeds your expectations. Which is what just happened with me and Macross Frontier.

Although Macross is a franchise I respect very much, I wouldn't call myself a particularly passionate fan. It's been almost four years since I first watched the original series, Do You Remember Love, and Macross Plus one after another. Upon revisiting the movie just a few months back, I found myself much more interested in the technical aspects than engaged with the technical aspects than engaged with the story and characters. My curiosity regarding Macross Frontier didn't stem from above for the original, but from this new show's pleasing, much-AMV-ed visuals. Well, and the critical reception; it may not actually be mentioned much, but this show didn't seem to undergo the crucifixion for daring to be a beloved franchise's latest entry.

About 50 years after the events of the original series, humanity is pushing out into space in gigantic colony ships, only to encounter an insectoid alien foe called the Vajra. Mankind's only hope for survival may rest in the Vajra's strange reaction to music and the mysterious pasts of several characters. So really there's nothing new in terms of basic concept here. Ditto for the characters. The three major players are Alto, distant, reckless teenage boy who loves flying; Ranka, bubbly teenage girl who harbors dreams of sharing her songs with the galaxy; and Sheryl, the young, vain pop sensation who may hide a soft side. Although we've seen these types before, here they feel more convincing and enjoyable than the norm; Alto has his moments of angst, but still comes across as a reliable guy who would sacrifice much for his friends, just like Ranka comes across as a strong-willed woman despite her adorable klutziness. Not only are this trio's interactions enjoyable to watch, but gradually reveal their inner fears and desires, making them all easy to root for. Side characters get fleshed out plenty as well, with each one given a reason for being there beyond exposition or comic relief, but there's no denying it's the Alto/Ranka/Sheryl dynamic that carries the show.

Even if the characters were less endearing, I doubt the show would ever really feel like a slog. That's because the plot, clichéd though it may be, moves very briskly. No sooner does Alto join an independent military organization than he's learning the stories of new friends, right before dealing with his potential love interests who surely won't be in danger from next episode's Vajra attack, right? Ranka's blossoming music career is its own set of surprises and challenges, as is Sheryl's established career and her buried feelings. The fast pace never feels too rushed, at least not for me, because the casts' emotions are always given the time they need to develop.



The action is another strength. Sure, many will decide the complete reliance on CG for both monsters and mecha, and I can't say I blame them. But the reality is there aren't many people left who can draw what's being put onscreen digitally, certainly not on a TV budget. Many things get blown up on a grand scale, and that's enough for me. Even better there's variety in the action; surprisingly seldom will the main objective of an episode be “fly out and shoot the attacking Vajra”. Missions range from training to escort to preemptive strikes, with objectives changing as needed and usually resulting in character development. There's even some hand-to-hand fighting before the end.

And this being Macross after all, the music is a high point, as long as you have a great love (or tolerance) for j-pop. Yoko Kanno's soundtrack is maybe more in-your-face than her many more famous scores, but surprisingly catchy. True, a few slower tunes are reused a little too often, but then again nearly every episode has at least one major song prominently featured. That so many tracks have enough variations to remain pleasing throughout the show is impressive. Of course the combat scenes benefit greatly from a lot of these songs, but considering the franchise, did we expect anything different?

There are faults to be found if you look for them, like the fact that we've all heard this story and seen these characters before. J-pop haters will find few tracks to enjoy, and cel-animation fans will no doubt consider the CG action a travesty. Many answers to the ongoing mysteries were a little too simple, particularly the identity and plan of the main villain. The male gaze is indeniably present, with the female bust receiving more attention than I really wanted, and the inclusion of one or two classic Macross characters seemed unnecessary, their motives uncertain.

But I consider these observations to be nitpicks, not indisputable evidence of failure. Whether comparable to the older shows or not, I was entertained throughout the run of Macross Frontier. I laughed. I felt my blood pump faster. I believed that a love song could save the galaxy. Color me satisfied.