I took another gamble this season by choosing to watch Active
Raid. I usually follow the critics' reviews pretty close when
deciding which shows to follow, and on this one they were somewhat
evenly split. Mistakenly giving it the benefit of the doubt, I found
Active Raid to be the kind of white noise I mentally flush
about a week after the ending. But what did intrigue me now is why
this show fails when other, similar shows succeed.
In Active Raid, X technology has revolutionized society, but
also given rise to X crime. Enter Y, a police force that pilots
their own X to counter this. But Y is actually staffed by a ragtag
group of quirky individuals! Will justice prevail, or shenanigans
ensue?
Sound familiar? You replace X with Will Wear and Y with Unit 8 in
this case, but could just as easily substitute Labor and SV2 to get
Patlabor from about 30 years ago. When comparing these two
directly, however (since it's pretty hard not to), I find Active
Raid falls far short in the character and plot departments.
To be fair, almost everyone is an over-the-top archetype in both
shows. But Patlabor tends to feel just a tad less ethereal;
while eccentric, we can still kinda-sorta see a gun nut like Isao
Oota or an unpredictable prodigy like Kanuka Clancy existing in real
life. Active Raid gives us diehard train otaku and former
gambling legends, both cute girls of course. You wouldn't exactly
find many people like this in real life, and yet these quirks are
usually revealed and showcased over just a single episode.
This causes two problems: first, it kills the characters by not
weaving their personalities into the show bit by bit. Haruka is a
train otaku because it came in handy that one episode; personality
established, moving on. Second, it kills the humor by not fully
capitalizing on characters' quirks. If Haruka was constantly talking
about trains, looking at pictures of trains, forcing her obsession on
everybody, then maybe you'd have a decent running gag. As it stands,
characters exist in a purgatory where they don't feel like real
people, yet don't act out enough to work well as cartoons. How are
they suppose to make an impression on us?
Patlabor lies firmly on the realistic end of the spectrum, a
weird place for a comedy series. Not only could some characters be
just like our own more eccentric co-workers, the world it sets up
still feels like it could be our own ten years from now. The humor
works because it's easy to imagine most off-the-wall scenarios
happening, then being made worse by a gaggle of offbeat
personalities. Even better, Patlabor can get serious when it
needs to, establishing real stakes at times and introducing villains
with genuinely scary worldviews. This stuff's compelling even today
because it's still easy to see parallels between life and this
particular piece of art.
Despite my ranting tone, this is not a terrible series. There's no
janky animation, intolerable filler arc, or backwards morality to be
found. It just doesn't aspire to do anything but mimic a half-dozen
shows it liked, once, without thinking about what made them work.
The watered-down diet soda aftertaste it leaves is definitely
preferable to other crap I've sampled, but doesn't need to be sought
out by anyone. Don't settle for an imitation like Active Raid;
go for a series that had ideas and did something with them.
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