Friday, June 26, 2015

Fate/Stay Why?

Is it wrong to critique a show for failing to reach its lofty ambitions? Am I a horrible person for craving mindless action instead of the philosophical navel-gazing a certain show actually provides? Probably. But as it nears the end of its run, I feel compelled to shout from the rooftops that I don't like Fate/Stay Night.

Admittedly, my familiarity with the Nasuverse is limited. I watched the Fate/Zero prequel when it aired a few years ago, am currently watching Fate/Stay Night: Unlimited Blade Works (obviously), and snuck in Garden of Sinners at some point in between. I have not and do not intend to partake of the visual novels or original anime series, which I'm sure damns me in the eyes of many fans. Yet as I hear more and more people praising this show, a show that's clearly succeeding in introducing many people to an already successful franchise, I almost feel I need to explain myself. To explore my own feelings and discover why this whole thing left me so cold.

First of all, the major characters aren't compelling. Not beyond a basic feeling of, “Gee, I hope the good guys get what they want and the assholes get punished”. Shirou stays more or less the same everyman with a heart of gold throughout the series' run, while Saber, despite having her own fairly complex motivation, is too passively honor-bound to do anything but whatever she's ordered to. Rin, although the brainiest of the three and fairly complex herself, feels like she's being injected with a syringe full of Generic Tsundere between shots. I don't envy whoever had to add layers to what was an interchangeable potential love interest in the VN, but we're supposed to take this world completely seriously; why does she feel like she came from an uninspired romantic comedy at times?

Unlike the Waver/Rider dynamic from Fate/Zero, there's no salvation in the secondary characters. At best you'll get your annoying, nosy, hard-drinking older female teacher freeloading at Shirou's place, contributing nothing to the plot. At worst you'll get a scene where a genki girl we'll never see again threatens Shirou with a vaulting pole until her stoic, emotionless friend (?) sits on her and apologizes for her companion's rudeness. That's relateable, right? Suffice it to say, if your character isn't the mouthpiece for a specific worldview who monologues in 5,000 words what could be stated in 50, you're doomed to be one hell of an insult to the viewers' intelligence.

Speaking of worldviews, one of the show's major themes contains a glaring flaw in my eyes. It pounds into our heads over and over that Shirou's goal of helping everyone, of becoming a hero of justice is unrealistic. The world is much too complicated for that, and by extension all such wishes are naïve and destructive, as shown by a malicious Grail and Shirou's “tragic” transformation into Archer. I use quotes because anyone past puberty should realize you can't solve all problems with a wish. There's a big, fat difference between a boy wanting to save everyone and a man letting greedy people manipulate him right to the gallows; it's a little insulting that the show would even compare the two seriously. Like Fate/Zero, it almost seems like the show is intent on punishing any and all idealism. Critics may call this a deconstruction, but I call it cynical and quite sloppy.

My final complaint is that the world of Fate, while initially interesting, does not work. You'd think a world exactly like ours but with magic would be both relateable and cool, right? Well, that's right until you realize the implication: magic affects nothing. There are people who shoot energy bullets and summon skeleton warriors, yet neither laws, politics, or people's everyday lives are affected. Hell, apparently five people have made wishes on the all-powerful, reality-warping Grail, and yet history remains unaltered (scratch that; if I'm reading a certain wiki right, the Grail has never actually granted a wish because reasons)! When magical battles hurt civilians or cause collateral damage (which is rare; so much fighting occurs in isolated locations or abandoned buildings), there's no appropriate response from the authorities afterward. No investigation that turns up anything. No manhunt for who's responsible, or preventive measures taken in case Cthulu is summoned again. Magic doesn't exist for the purpose of doing cool things, it exists so a few rich asshole families can maintain their personal power. Magic exists so the self-insert, everyman protagonist can discover a secret, “cool” world of mages hiding in the shadows of our own.

Oh, and there's no rhyme or reason to how the magic works. There are plenty of rules established, sure, and explained to us in detail right when the fight was getting good. But I kept having flashbacks to Nisemonogatari's brief and humorous mentions of the Unlimited Rulebook: a book of supposed rules that's really mostly exceptions. For example, at one point Caster prepares to summon the Grail early because there's actually a Lesser Grail, you see, that can be summoned early. Servants are supposed to disappear immediately after their Masters die, cutting off their source of Mana, but at least twice Servants stick around for days due to special circumstances. Caster literally has an ability called Rule Breaker. The list goes on.

And actually, I think that free-for-all attitude should have permeated the entire show. Past heroes being summoned to the present to duke it out? That right there is a fun premise. But so much effort is being wasted on convincing the audience that this is serious business, you guys. These issues are weighty and complex. These characters are nuanced and tragic. This world is detailed and functions realistically. This totally wasn't based on a porn game. In truth, there's only so much gravitas you can wring out of this source material before it becomes ridiculous to those who aren't already passionate fans.

Fate/Stay Night: Unlimited Blade Works does plenty of things right, of course. The music's great and so is the action, when it's not being interrupted. The references to numerous heroic legends are a nice touch, can character designs have always been exceptional. There are good reasons so many fans of this exist, and I don't despise the fandom when acknowledging myself an outlier on this. But I can't help but marvel at how this show is so popular when it has so many problems I can't get over. The franchise will surely march on with or without my approval, but my overall impression remains negative, for whatever that's worth.

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