Gundam fans are notoriously hard to please. They want each new
Gundam show to be fresh and different from the original while still
feeling like a Gundam show. Pretty vague, right? Since the original
Universal Century Gundam was a fairly complex story that worked on
many levels, though, fans disagree over what exactly should and
shouldn't be carried over to the next spin-off universe. Politics?
Wacky hijinks? Complex characters? Hell, what should the robots
even look like? Inevitable profits aside, it's a no-win
situation for Sunrise executives. But with the currently-airing
Iron-Blooded Orphans, I think they might have achieved the
impossible in creating the least-Gundam Gundam show yet, but in the
best way possible.
The quick-and-dirty version of this story goes something like this:
humanity has migrated to space, but is still ruled by the
Earth-centered government. Mars in particular wants independence,
with young noblewoman Kudelia the symbolic spokesperson for that
viewpoint. She attempts travel to Earth in hopes of negotiations,
hiring a mercenary group for escort, but various factions see this as
a threat to their interests and attack. Amid and because of the
resulting chaos, the war-orphans-turned-enhanced-child-soldiers used
as disposable pawns by the mercenaries rebel against their superiors.
Led by Orga and Mikazuki, they then take control of the mercenary
group, dubbing it Tekkadan, and attempt to navigate the ins and outs
of running a dangerous business among treacherous political waters,
all the while trying to get Kudelia to Earth.
Plot-wise it all sounds pretty standard, but this show makes its
first risky move with its handling of the Gundam Barbados itself, a
well-designed, spear-wielding mecha left over from a war in ages
past.
We barely ever see it.
Yes, the franchise-leaving robot, as well as all lesser machines,
has barely a handful of appearances over the first thirteen episodes.
There's no impassioned monologues from anyone about how cool and
important the Gundam is, what it stands for, or how they must find
the heart of the Gundam. Just a casual mention of a repair or
upgrade is all we hear of the machine. Rarely do we glimpse it
outside the few combat scenes, which incidentally, are much
better-animated and rely heavier on actual tactics than your typical
Gundam show. For a franchise that depends so much on selling the
idea of mecha so they can sell the actual toys of them, that
takes some serious balls.
So, if it isn't even covertly about the robots, what exactly is
Iron-Blooded Orphans about? In a word, family.
Sure, a simple and obvious concept, given that there are orphans
here. The trope of loners without blood relatives forming a
makeshift family with each other is a stale one at best, but it's
actually done pretty well here through efficient use of the
characters; that is, we're shown everyone's perspective on family
through their background. Tekkadan leader Orga initially thinks only
of his group's safety and wellbeing, and jumps to sacrifice himself
for them at every opportunity, which is exactly what he did when
under the thumb of the self-interested mercenaries. He learns
through interactions with Naze Turbine's . . . unconventional
family that this close-minded attitude could endanger his
comrades, and being open to outside help and ideas will probably make
them all live longer. Other characters struggle with high-born
parents for whom politics may be more important than one's own kin,
or with siblings who directly threaten their makeshift family's
safety. All this is put forth via the characters' natural
interactions rather than explanatory dialogue, another relative
rarity in the Gundam universe.
Mind you, there are plenty of weaknesses to be found. All that
focus on family leads not only to the aforementioned sparse fights,
but also to a slow pace in general. Some characters are dead weight,
doing nothing except offering a different perspective. They may have
larger roles later, and the plot may gradually be building up to some
grand statement about its themes, but I'll definitely feel cheated if
all this waiting and character-building doesn't lead into an
above-average finale. The relative lack of robots may be a minus for
some, and the lack of good villains even more so; all bad guys with,
one exception, are cartoonishly evil and don't last more than a few
episodes. Said exception, while somewhat interesting and complex,
has thus far done almost nothing and has no serious quarrel with our
protagonists. It sounds crass of me, but sometimes you need a pretty
boy to put on a dumb mask and start shooting things.
I still think the show is worth recommending. Sure, it's not the
slam-bang action show, or complex meditation on war some of us may
have hoped for. But it is a very focused show that follows a
sympathetic, evolving group of characters without using action as a
crutch. More impressively, it stands alone from the Gundam
franchise, moreso than any spinoff I've seen to date. In my book,
those two things are cause for celebration.
No comments:
Post a Comment